Narrative Design - Samples & Excerpts

Pitch deck and mood board meant to establish the visuals, tone, aesthetics, and identity of a core cast of NPCs, and their in-game headquarters.

Visual chart outlining the flow, content, story progression, and participants of every in-game cinematic.

Pitch deck, mood board, and art direction for the in-game environment, atmosphere, and enemies.

Visual chart mapping the alignment of story beats, quests, and FTUE content within a complex, roguelite game structure.

Pitch deck establishing the narrative themes that are core to the story, and overall game experience.

Visual chart establishing the breakdown of narrative exposition, and both how and when it is delivered to the player.

Visual chart mapping the golden path narrative, and the branching side quests that feed into the main story.

Vision board establishing the lore, cosmology, and aesthetics of an in-game location.

A visual chart used in pitching overall story, FTUE flow, and narrative selling points.

Visual chart establishing budget-dependent variants of FTUE flow.

Casting side for the game's main character.

Barks and in-game dialogue organized in a sheet that is meant both for audio directors, and localization teams.

Codex and lore entries.